Posts

Playing Psychomortis // A Limerent's Guide to Tactics 001

A Limerent's Guide to Tactics // Team Compositions     In my myriad of playtests for this game, I have found that players (and GM's!) alike struggle in a great many ways when it comes to playing the game efficiently. Despite being a tabletop roleplaying game, Psychomortis is an experience that demands a lot from its participants, and one of those things it demands is skill and mastery.    It is also a very team-based game that requires a lot of work and communication between people. A single powerful character can only carry a party so far, and by around the Citrinitas stage of advancement, this tactic stops working almost entirely.     In my mission to aide those who are struggling, I plan to be writing a small (maybe) series (maybe) of short (maybe) guides on how to create teams, build a character, construct adaptive tactics, and the various ways in which you can use your tools to your advantage.       Nothing in these guides...

Somnambulism 101 // Dungeon Design 01000001

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Dungeon Design 01000001  // It's About Making Connections     It has been brought to my attention that the last blogpost I made read like it was written by an udder madman. I promise you that it might have been, but I will make an effort to write in such a manner that is more easily understood and with better flow. This time.       There are a few things I need to make very clear on this topic. I will not be writing basic advice here // standard things like looping your rooms, or "Jaquaysing" a map. There are numerous ways and places you can find that kind of information, and there would be no reason for me to write about it.    --------------------------------------------------------------- //     Breaking Down some Preconceptions // Dungeons should never be designed to simply be rooms connected by hallways. If a map is laid out this way, it doesn't matter how 'jaquaysed' it is, or how much it loops, it will always be bo...

Somnambulism 101 // GM'ing for Psychomortis 001

Somnambulism 101 // Pre-Session Advice      I've become aware of the possibility of the struggles of playing Psychomortis. I have also become aware of the possibility of the struggles of RUNNING Psychomortis. One of these activities is much harder than the other. Despite the reputation that Psychomortis strives for; one of brutality and hostility, I do intend my game to be played .     Here I plan to collect a variety of potentially short-form or potentially long-form writings on the subject. I have run a weekly game of Psychomortis for well over a year now, and I feel as though I have learned how to wrestle with this unruly beast of a game quite well.     While Psychomortis is indeed a struggle to learn and truly adapt to, it is immensely rewarding in its gameplay and narrative constructions. Games will often be naturally multi-layered and characters will naturally grow, change and go through arcs as enforced by organically flowing mechanic...