Playing Psychomortis // A Limerent's Guide to Tactics 001
A Limerent's Guide to Tactics // Team Compositions In my myriad of playtests for this game, I have found that players (and GM's!) alike struggle in a great many ways when it comes to playing the game efficiently. Despite being a tabletop roleplaying game, Psychomortis is an experience that demands a lot from its participants, and one of those things it demands is skill and mastery. It is also a very team-based game that requires a lot of work and communication between people. A single powerful character can only carry a party so far, and by around the Citrinitas stage of advancement, this tactic stops working almost entirely. In my mission to aide those who are struggling, I plan to be writing a small (maybe) series (maybe) of short (maybe) guides on how to create teams, build a character, construct adaptive tactics, and the various ways in which you can use your tools to your advantage. Nothing in these guides...